Talents
From level 10 you receive a talent point every 3 levels (up to 30 points). Open the talent window with T. Every class has three branches; deeper talents unlock after you spend 3, 6 and 9 points in the branch. You can reset your talents.
Warden
Defender
- Hardened Skin (3 ranks, +2 Armor per rank)
- Iron Health (3 ranks, +4 MaxHealthPct per rank, needs 3 points)
- Shield Master (3 ranks, +2 Defense per rank, needs 6 points)
- Unbreakable (1 ranks, +8 DamageReduction per rank, needs 9 points)
Slayer
- Mighty Arms (3 ranks, +2 Attack per rank)
- Precise Cuts (3 ranks, +2 CritChance per rank, needs 3 points)
- Bloodlust (3 ranks, +1 LifeLeech per rank, needs 6 points)
- Butcher (1 ranks, +8 DamageBonus per rank, needs 9 points)
Veteran
- Marching Stride (3 ranks, +6 Speed per rank)
- Battle-Hardened (3 ranks, +1 HealthRegen per rank, needs 3 points)
- Soldier's Vigor (3 ranks, +5 HealBonus per rank, needs 6 points)
- Living Legend (1 ranks, +10 MaxHealthPct per rank, needs 9 points)
Ranger
Marksman
- Steady Hand (3 ranks, +2 Attack per rank)
- Bullseye (3 ranks, +2 CritChance per rank, needs 3 points)
- Heavy Draw (3 ranks, +2 DamageBonus per rank, needs 6 points)
- Hawk Eye (1 ranks, +6 CritChance per rank, needs 9 points)
Ranger
- Light Step (3 ranks, +8 Speed per rank)
- Blood Hunter (3 ranks, +1 LifeLeech per rank, needs 3 points)
- Herb Lore (3 ranks, +5 HealBonus per rank, needs 6 points)
- Forest Shade (1 ranks, +6 DamageReduction per rank, needs 9 points)
Survival
- Toughened Leather (3 ranks, +2 Armor per rank)
- Endurance (3 ranks, +4 MaxHealthPct per rank, needs 3 points)
- Campfire (3 ranks, +1 HealthRegen per rank, needs 6 points)
- Survivor (1 ranks, +8 DamageReduction per rank, needs 9 points)
Elementalist
Fire
- Embers (3 ranks, +3 SpellPower per rank)
- Flare (3 ranks, +2 CritChance per rank, needs 3 points)
- Conflagration (3 ranks, +2 DamageBonus per rank, needs 6 points)
- Volcano Heart (1 ranks, +10 SpellPower per rank, needs 9 points)
Frost
- Mana Depths (3 ranks, +4 MaxManaPct per rank)
- Mana Stream (3 ranks, +2 ManaRegen per rank, needs 3 points)
- Ice Shell (3 ranks, +2 Armor per rank, needs 6 points)
- Ice Barrier (1 ranks, +8 DamageReduction per rank, needs 9 points)
Mystic
- Soothing Touch (3 ranks, +5 HealBonus per rank)
- Hardy Body (3 ranks, +4 MaxHealthPct per rank, needs 3 points)
- Quick Mind (3 ranks, +6 Speed per rank, needs 6 points)
- Archmage (1 ranks, +8 DamageBonus per rank, needs 9 points)
Shaman
Nature
- Nature's Gift (3 ranks, +6 HealBonus per rank)
- Roots (3 ranks, +1 HealthRegen per rank, needs 3 points)
- Bark (3 ranks, +2 Armor per rank, needs 6 points)
- Sacred Grove (1 ranks, +12 HealBonus per rank, needs 9 points)
Elements
- Wrath of the Earth (3 ranks, +3 SpellPower per rank)
- Storm (3 ranks, +2 CritChance per rank, needs 3 points)
- Tremor (3 ranks, +2 DamageBonus per rank, needs 6 points)
- Cyclone's Eye (1 ranks, +10 SpellPower per rank, needs 9 points)
Spirit
- Spirit Spring (3 ranks, +4 MaxManaPct per rank)
- Ancestral Whisper (3 ranks, +2 ManaRegen per rank, needs 3 points)
- Guardian (3 ranks, +4 MaxHealthPct per rank, needs 6 points)
- Ancestral Totem (1 ranks, +8 DamageReduction per rank, needs 9 points)
Shadowbinder
Shadow
- Dark Will (3 ranks, +3 SpellPower per rank)
- Shadow Strike (3 ranks, +2 CritChance per rank, needs 3 points)
- Drain (3 ranks, +1 LifeLeech per rank, needs 6 points)
- Void Embrace (1 ranks, +8 DamageBonus per rank, needs 9 points)
Curses
- Evil Eye (3 ranks, +2 DamageBonus per rank)
- Mana Pact (3 ranks, +4 MaxManaPct per rank, needs 3 points)
- Black Well (3 ranks, +2 ManaRegen per rank, needs 6 points)
- Doom (1 ranks, +10 SpellPower per rank, needs 9 points)
Pact
- Shadow Flesh (3 ranks, +4 MaxHealthPct per rank)
- Night Skin (3 ranks, +2 Armor per rank, needs 3 points)
- Dark Rebirth (3 ranks, +1 HealthRegen per rank, needs 6 points)
- Lich Heart (1 ranks, +8 DamageReduction per rank, needs 9 points)
