Updates · 04.10.2026 · Tormya Team
Bestiary charms
Every monster you have studied to the end can now be turned against itself. Completed bestiary entries give you charm points, and with them you unlock charms – small magic advantages against the monster of your choice.
How it works
Open the bestiary (I) and press the new "Charms" button. Every completed entry gives charm points: 15 for weak monsters, 30 or 50 for stronger ones, 80 for the strongest and 20 for bosses. Unlock a charm with your points – it stays yours forever – and assign it to one monster with a completed entry. The charm works only against that monster, and each monster can carry one charm. You can also select a monster in the bestiary and press "Assign charm" right there.
The eight charms
Wound – 5% chance that your hit deals extra damage equal to 5% of the monster's health.
Gut – +20% loot chance from the monster when you defeat it.
Adrenaline Burst – 10% chance that a hit from the monster makes you faster for 10 seconds.
Dodge – 5% chance to avoid a whole hit.
Low Blow – +8% critical hit chance.
Vampiric Embrace – 5% of the damage you deal comes back to you as health.
Void's Call – 3% of the damage you deal comes back to you as mana.
Parry – 5% chance that the monster's hit is reflected back at it with the same force.
Changing your mind
Removing a charm from a monster costs 100 gold per character level (paid from your backpack or bank). The charm stays unlocked, so you can assign it to another monster right away. Type /charm in the chat to see your points and charms.
