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Updates · 03.10.2026 · Tormya Team

Spells reforged – new magic effects and five new spells

Magic in Tormya has a completely new look. Every spell, rune and projectile was rebuilt from scratch, and every vocation gets a new spell. Every cast leaves a mark When you cast a spell, a rotating rune circle appears under your feet in the colour of its element: orange for fire, blue for ice, violet for shadow, gold for holy magic and green for nature and healing. Projectiles you can follow with your eyes A fireball now trails flames and smoke. An ice lance flies point first. An energy orb crackles with small sparks, a boulder spins through the air and arrows are real arrows with a steel head and red feathers. Everything lights up the ground as it flies past, which looks especially good at night. Impacts with weight Fire bursts into flame and smoke, ice shatters into shards, holy magic calls down a pillar of light and shadow drags a dark cloud into its target. Area spells look different too: ice spikes and rocks burst out of the ground, lightning strikes from the sky and golden pillars rain down on your enemies. The meteor really falls The Elementalist's Meteor now drops a burning rock out of the sky, ending in a huge explosion. The screen shakes, and the ground stays scorched for a while. Five new spells - Chain Lightning (Elementalist, level 24, "zeth kasta vesh") – lightning jumps from your target to up to three more enemies. - Frost Chain (Shaman, level 26, "vyr kasta vesh") – an ice bolt jumps to two more enemies. - Soul Chain (Shadowbinder, level 26, "nox kasta vesh") – shadow jumps to two more enemies and drains their strength. - Volley (Ranger, level 32, "sol vesh kasta") – a shining arrow ricochets into two more enemies. - Earthshaker (Warden, level 35, "dru kasta vorr") – you strike the ground and stones burst up under every enemy within two tiles. Each jump of a chain is about 15% weaker than the previous one. The jumps happen one after another, so you can watch the lightning travel from target to target. Waves that really roll Fire waves, blizzards and storms no longer appear everywhere at once. They spread out from the caster tile by tile, and rune explosions ripple outward from the point of impact. New spell icons Every spell now has its own hand-painted icon in the spellbook and on the hotbar. When a spell is ready again, its slot lights up briefly. Combat feels better too Blood now drips and stains the ground for a while. Blocks and armour throw off metal sparks, a dying monster's soul rises in a pale wisp, and Haste wraps you in golden wind. Mana Shield shows a shimmering bubble around you. Summons, curses, mining, herb gathering, fishing splashes and crafting all got new effects as well. Bosses telegraph their blows When a boss prepares a ground slam, a rune circle in the colour of its element flares under it. The slam then explodes from the middle of the marked area, so keep an eye on the red ground! New sounds Thunder, shattering ice, the whistle of a falling meteor and the hum of the rune circle. Open your spellbook (L) to find the new spells once you reach their level. The game updates itself when you start it. See you in Tormya!

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